Traditional real-time strategies, the general principles of which were formed during the release of the game Dune 2.The gameplay classification divides the genre into: When yes, everyone has completed their move, the server does the processing of all moves at once. In hybrid strategies, players are allowed to make a move at the same time, without waiting for other players to finish their move. The main problem of turn-based strategies was that everyone had to wait for their turn, so an hour could be spent on all players' moves. Hybrid strategy appeared due to the desire of players to fight with others.A real-time strategy allows players to act simultaneously, without waiting for the turn of their turn. Turn-based strategies are more suitable for those players who prefer to spend a lot of time thinking and planning A turn-based strategy differs from a real-time strategy in a wide variety of actions, and they appeared much earlier.
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